Trang chủ Tiếng Anh Lớp 9 How to create a card idea.​ A. The context is...

How to create a card idea.​ A. The context is important on multiple levels. The first and foremost one is that the card should be able to actually be made usin

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How to create a card idea.​ A. The context is important on multiple levels. The first and foremost one is that the card should be able to actually be made using aspects of one of the classes in the game. There's no point in discussing a card if it doesn't fit in the game's systems, and it distracts from the concept of the card due to being a very glaring flaw. Balancing your card should also come from the context within the game. Think about similar cards, how much they cost for their abilities and how their stats are relative to the strength of their ability. Think about how good those cards are: if the card you're comparing it to isn't useful at all, then your card can afford to be stronger than it. Conversely, if the card is overpowered, then your card should be weaker than it. A smaller but still important point is to avoid making cards too similar to existing ones. It makes you look uncreative even if you independently came up with the idea and ends up being boring. Finally, it's important to keep your wording consistent with the game. Consistent and concise templating makes cards easier to digest and makes them look significantly more professional. B. There are two aspects to an interesting card. The first and most obvious is that there's no point in designing a card that's so plain as to be uninteresting. It's important to note that this doesn't mean the card can't be simple, just that if it is it should be simple in an interesting way. A good example of this was the recently posted "Prolepeariat". This is a very simple card in concept: it's very weak alone and when played next to something, it's strong but it's still very interesting due to the nuance behind it. The other aspect is the exact opposite: if a card is too complicated it ceases to be interesting because it's no longer reasonable within the scope of the game and likely ends up being overly specific in its use cases or impossible to properly balance. As such, a healthy middle ground is preferable. C. A silver bullet is something that is exceedingly effective in specific scenarios but completely impractical or unusable in others, making it unsuitable for most situations. There are cards like this already in the game, and they make it easy to see why this kind of design is bad because they aren't worth playing. Silver bullets are only good in scenarios too specific to ever justify their inclusion in a serious deck. Conversely, more general cards see significantly more play because while they aren't as good in specific scenarios, they're way better outside of those scenarios since they either cover way more range or have better use which makes them less painful to play even when they don't work. A/ Which section of the passage contains the following information? An example of a simple but effective card idea. A way to balance card ideas. A crucial aspect of a professional card idea. A comparison between cards of different uses A recommended range of complexity of an idea.

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Tiếng Anh hay Anh Ngữ (English /ˈɪŋɡlɪʃ/ ) là một ngôn ngữ German Tây, được nói từ thời thời Trung cổ tại Anh, ngày nay là lingua franca toàn cầu.Từ English bắt nguồn từ Angle, một trong những bộ tộc German đã di cư đến Anh (chính từ "Angle" lại bắt nguồn từ bán đảo Anglia (Angeln) bên biển Balt)

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